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1996-07-14
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413 lines
Documentation Manual For:
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S E A R C H F O R T H E C O L O R S T O N E S
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Press F1 for help
Copyright (1995)
William D. Rinehart
ALL RIGHTS RESERVED
E-Mail: WDaveR2@aol.com
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C O N T E N T S
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1 - Notes from the Programmer
PROGRAM REQUIREMENTS
SHAREWARE
HOW TO ORDER G-QUEST - DELUXE EDITION
DISCLAIMER - AGREEMENT
A NOTE TO DISTRIBUTORS
2 - How to play
THE COMMAND LINE
THE GAME
POINTING DEVICES
THE MAIN MENU
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N O T E S F R O M T H E P R O G R A M M E R
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PROGRAM REQUIREMENTS
G-QUEST requires a VGA monitor and at least 394 Kb of
free memory to run. See your DOS documentation for assistance
on optimizing memory usage.
SHAREWARE
G-QUEST is distributed through the Shareware concept.
The author is willing to give this program to you, free of
charge, in the hopes that you will like it enough to purchase
the "Deluxe Edition". The essence of this distribution method
is to provide personal computer users with quality software
without high prices. Shareware provides an outstanding service
to computer users, but will only continue as long as the people
who write these programs are supported. Even if you don't order
the "Deluxe Edition", you can help the author by sharing this
program with anyone you think will enjoy it.
HOW TO ORDER G-QUEST - DELUXE EDITION
If you enjoy playing G-QUEST, you should consider
purchasing G-stones III - Deluxe Edition. The price is just
$19.95 and will license one Deluxe Edition copy for use on any
one computer at any one time.
Several options are available for placing your order:
- WWW Online URL:
http://www.axxis.com/software/rinehart
- E-Mail:
rinehart@axxis.com
- Phone orders:
(801) 523-8221
- FAX orders:
(801) 576-5663
- Mail orders:
Send registration payment of $19.95 (US) to:
William D. Rinehart
P.O. Box 891424
Houston, TX 77289
E-Mail, FAX & mail orders should use the file "ORDER.FRM", which
should have been included with this game. Phone orders should
provide all information on the form.
DISCLAIMER - AGREEMENT
Users of G-QUEST must accept this disclaimer of warranty:
"G-QUEST is supplied as is. The author disclaims all
warranties, expressed or implied, including, without limitation,
the warranties of merchantability and of fitness for any
purpose. The author assumes no liability for damages, direct or
consequential, which may result from the use of G-QUEST."
A NOTE TO DISTRIBUTORS
Shareware distributors can receive a "certified authentic" copy
of the G-QUEST by sending the author a self addressed,
stamped envelope and $1.00 (to cover handling & the price of the
disk). Thanks for your support!
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H O W T O P L A Y
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THE COMMAND LINE
To start G-QUEST from the DOS command line:
1. Change directories to the directory which has the file
GEMQ.EXE in it.
2. Type "GEMQ" and press enter.
See your Windows documentation for information on installing programs
in Program Manager.
THE GAME
Select "Information" from the Main Menu for a description of how to
play this game.
POINTING DEVICES
Within G-QUEST, pointing devices have
the following keyboard equivalents:
Joystick button 1 = Left mouse button
Joystick button 2 = Right mouse button
Left mouse button = <ENTER> or <Y> (YES)
Right mouse button = <ESC> or <N> (NO )
Move left = Left arrow key
Move right = Right arrow key
Move forward = Up arrow key
Move back = Down arrow key
THE MAIN MENU
The main menu offers nine options:
Information
This option will bring up several screens of information about the
game, how to play and how to order the "Deluxe Edition".
Start a new game
This option will initiate a new game. The player will be prompted
for the player's name.
Resume current game
This option will allow a game in progress to be resumed. While a
game is in progress, press <ESC> to exit to the main menu.
Adjustments to game/mouse speed can be made, and the game can be
resumed from where it was left.
Save game
This option will save a game that is in progress. A window will
appear for selection of one of ten slots to save to. The entire
game state is saved. Beware that this information is not written
to disk until the game is exited, so be sure not to reboot the
computer until you have exited the program!
Restore game
This option will restore a saved game. A window will appear for
selection of one of ten slots to save to. The entire game state
is saved. Beware that this information is not written to disk
until the game is exited, so be sure not to reboot the computer
until you have exited the program!
View high scores
This option will display the high score records.
Adjust mouse speed
Select this option to change the mouse setting. Three speeds are
available.
Sound options
This menu allows the selection of three possible sound settings
(Sound card, PC speaker or No sound).
Quit G-QUEST
Select this option so exit from the program.
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G-stones III is another shareware game by the author of G-QUEST:
*** G-stones III *** VGA Breakout ***
A unique & challenging breakout style game.
Up to 6 players with individual difficulty settings,
3 levels of difficulty, 43 types of bitmapped gems,
11 bitmapped backgrounds, as many as 4 moving balls at a time,
5 levels per game (20 registered), adjustable game speed,
adjustable mouse speed, sound card support, and background music.
The following is an excerpt from the G-STONES III Documentation Manual:
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Copyright (1994)
William D. Rinehart
ALL RIGHTS RESERVED
PROGRAM REQUIREMENTS
G-stones III requires a VGA monitor and at least 554 Kb of
free memory to run.
RANDOM LEVELS?
G-stones III introduces the random level concept. This
multiplies the challenge of the game since you never know what
level will be next. You will find yourself asking, "Should I
use my last excavator on this level, or will I need one for the
next". This keeps the game interest level high.
THE GAME
The object of G-stones III is to clear all the gems on the
screen and advance thru all the levels. The raw and processed
gems are the only gems required to be removed before the player
is advanced. With some clever paddle control, the other gems
can be used to greatly increase a player's score.
This section gives a description of the different types of Gems.
G-stones III is a "Traditional" breakout style game and the
gems provide unique obstacles which must be couquered on each
level.
Gem │ Description
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Raw & Processed gems These are the only gems that are required
to be hit to complete a level. These
gems have different point values, based
on color.
Blockers These gems cannot be destroyed, but at
times they can be moved or made to
disappear/reappear with switcher gems.
Switchers Switchers can cause some blockers to
disappear, reappear or move. Gold
switchers work on gold blockers, silver
switchers work on silver blockers and
stone switchers work on stone blockers.
Switchers also activate releasers,
causing them to release any balls caught.
Multi-Hit These gems must be hit four times to
completely break them up.
Add Ball This gem will give the player an
additional ball. If the player has the
maximum number of balls, a 10,000 point
bonus is awarded. This bonus is
multiplied by the players score
multiplier.
Slow Down This gem causes the ball that hits it to
slow down one speed value. Each ball has
it's own independent speed.
Speed up This gem causes the ball that hits it to
speed up one speed value.
Goop on Paddle This gem puts sticky goop onto the
player's paddle. When the ball hits a
sticky paddle, it will stick to the
paddle until the player presses <ENTER>
or the left mouse button. The goop will
wear off after five uses.
Paddle Shorter The player's paddle will be reduced in
width when this gem is hit. There are
three sizes of paddles.
Paddle Wider The player's paddle will become wider
after this gem is hit. If the paddle
is already as wide as it can be, a 10,000
point bonus is awarded. This bonus is
multiplied by the player's score
multiplier.
Multiplier Down This gem causes the current player's
score multiplier to be reduced by one.
Multiplier Up This gem causes the current player's
score multiplier to be increased by one.
If the score multiplier has already
reached the maximum value of five, a
10,000 point bonus is awarded. This
bonus is multiplied by the player's score
multiplier (50,000 points!).
Make Power Ball This gem causes the ball that hits it to
become a "Power Ball". Power balls
travel straight through many gems and cause
double damage to Multi-Hit gems.
Get Excavator Hitting this gem will earn the player an
excavator, which can be used any time the
system power is on. System power is on
when excavators are orange in color (see
system power gems below). Activate
excavators by pressing the space bar. If
the player has already stored up the
maximum number of five excavators, a
10,000 point bonus is awarded. This
bonus is multiplied by the player's score
multiplier.
Bonus Points These gems are worth 5000 points.
Moving Ball This gem causes another moving ball to be
put into play.
Moving Power Ball This gem causes a moving power ball to
be put into play.
Who Knows? Any type of gem can be hidden by this
type of gem. Hit the gem with the ball
to find out its true identity.
Teleporter This gem will transport the ball to one
of the other Teleporters. The movement
is very quick, so watch out!.
Releaser This gem will catch a ball that hits it.
A new ball will be put into play, just
like at the beginning of a new level.
The caught ball will be released when a
switcher is hit.
Group Hit Hit all of these types of gems on a level
to gain a 10,000 point bonus. This bonus
is multiplied by the player's score
multiplier.
Down a Level This gem will take the current player to
the beginning of the previous level.
Up a Level This gem terminates the current level,
and advances the player to the beginning
of the next level.
Wall Gems 1 & 2 These gems create a barrier which will
disappear when all of these gems have
been hit.
System Power Hitting this gem will toggle system
power. The system power state is
retained from level to level. Excavators
will not work when system power is off,
so plan carefully!